91 research outputs found

    Coordinating cooperative work:a framework for the design of flexible computer-based support

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    Learning, memory and technology

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    UniCollab: Collaboration support for mobile user

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    Shared workspaces have emerged as one of the most successful applications of computer supported cooperative work (CSCW). Important aspects of shared workspaces are presence and awareness information, flexible sharing of work material, and support for communication among group members. One of the shortcomings of existing shared workspaces is their lack of support for mobility. In this paper we will discuss the need for mobile shared workspaces as well as an experimental platform for ubiquitous collaboration and a number of shared workspace implementations for both formal and informal collaboration

    From Paper to Online: Digitizing Card Based Co-creation of Games for Privacy Education

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    Education is rapidly evolving from co-located settings to remote and online learning. However, many proven educational tools are designed for collaborative, co-located classroom work. Effective sketching and ideating tools, such as card-based workshop tools, cannot be applied in remote teaching. This paper explores how the paper-based card and playboard metaphor can be digitized for remote student co-creation via video call sessions. Therefore, a cardbased toolkit for co-creating educational games is transformed into a digital representation for remote application. In a between-subject trial with two university student groups (n = 61), it is investigated how users perceive ideation/balancing support and applicability of the technology-enhanced card toolset compared to the paper-based variant. Both groups thereby created an analytic game concept for privacy education. The results remarkably revealed that remote co-creation using the technologyenhanced card and playboard in video call sessions was perceived as significantly more supportive for ideation and game concept balancing. Students also felt more confident to apply the digitized card toolset independently while being more satisfied with their created game concepts. The designed educational game concepts showed comparable patterns between the groups and disclosed the students’ preferences on how games for privacy education should be designed and when and where they would like to play them. Conclusively, design implications for digital card ideation toolsets were synthesized from the findings

    Ariadne: Supporting Coordination through a Flexible Use of the Knowledge on Work Processes

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    Knowledge of the cooperative work processes characterizing an organization is a fundamental patrimony not only for people involved in their automation but also for the whole organization in performing its everyday activities. The paper focuses on workflow technology as a set of tools both supporting coordination and enhancing management of the knowledge of work and learning processes within a group of people coordinating their own activities. The paper presents a framework for the construction of coordination mechanisms whose design principles and tools make them a technology enabling the sharing of knowledge about processes and the incremental learning of people within the organization. These claims are illustrated through a working example

    A Case of Career Consultancy in STEM for Youths

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    A poster paper presented at the European Conference on Technology Enhanced Learning (EC-TEL 2017)
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